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Cabal guides: Force Blader Guide

Friday, August 22, 2008

Force Blader Guide

*To win PvPs, it is important to deal as much damage as possible to your opponent. So you need equipments that can increase your Attack, Sword Amp and most importantly Crit.

*In PvE, it is crucial that you must survive or prevent yourself from dead. So you must have high defense to reduce the damage you receive from mobs and high defense rate to make mobs miss their attacks (which means no damage) on you more often, which is why Def Rate is much more important in PvE. Lifesteal is another option where you can absord HP and recover yourself from the damage you deal.

*Crit means Critical hit, the blue damage numbers that occasionally come out when you attack. Critical hits damage are counted by multiplying your normal damage with the % of crit damage you have and all characters have a base critical damage of 120%. E.g. assume that you have 60% crit dmg from your equips and you deal 2000 dmg on a Bloody Orc, so when you make a critical hit, it'll be 2000 X (120%+60%) = 3600 damage.

Critical Rate on the other hand, is the % of chances that you'll make a critical hit. Hence, more Crit Rate means you'll crit more frequently and more crit dmg means you'll deal more damage when you crit. Crit Rate limit is 50% and base crit rate is 5% for all characters and to raise the limit you have to wear +max crit rate items (+max crit rate will not work if your current crit rate doesn't reach above 50%).

*Amp means Amplifier, which is the multiplier of your base attack. Formula to count the damage you deal is Attack X Amp% + Additional Damage. E.g. assumed that you have 700 Attack and you use Assassinate lvl 9 which has amp 1.7 (which means 170%) and Add. Attack (additional damage)of 904 and you have 10% of sword amp from your equips, so 700 X (170%+10%) + 904 = 2164 damage. The final damage you deal on your enemies will be affected by their defense and level.

*More Def Rate increases the chances of your enemies missing their attacks on you. More Att Rate increases the chances of you NOT missing your attack on your enemies. However, when you use combo, you won't miss your attacks.

*Life/HP steal/absorb formula is your lvl divided by 10 + Max HP Steal from your equips AND you need items that have HP steal % in order to steal HP and to determine the lifesteal limit. So assumed that you are lvl 130, wear a life absorb ring +2 (5% HP Steal from total damage), Vampiric Amulet +4 (Max HP Steal +40HP) and you deal 2000 damage on a Bloody Orc, hence you steal 130/10 + 40 = 53HP per hit and your lifesteal limit is 2000 x 5% = 100HP per hit. HP steal is counted per target hit, which means the more targets you hit, the more HP you steal, e.g. using the above situation, if you happen to hit 3 Bloody Orcs, you'll steal a total of 53 X 3 = 159HP.

Now here goes my FB guide:


Overview:

FB is a an all-round balanced character with decent stats, good in both PvE (Player versus Environment/Monsters) and PvP (Player vs Player). No doubt that FBs have the best looking gears/equipments and skill animations + some Devil May Cry kind of style in them which is too cool to resist.

Also, due to FBs skill distribution which goes to all STR, INT and DEX, enable them to wear all type of equipments (Amourset, Battleset, Martialset) according to your needs (eg. armourset for more def, martial for more def rate, battleset for better looking and balance def+def rate)

However being a hybrid class, FB's stats distribution made them a weak melee class character compare to Warriors and Bladers because of their low base attack and base defense. But with a good combination of gears/equipments, FBs can really pawn hard.

Stats distribution:

*Updated* Guide on FB Stats Build has been fully revised. Click Here To View It!

Gears/Equipments: *updated for better vision*

FBs have relatively high Crit Rate and Crit Damage due to Lightning Blade buff and on higher levels you can even stack it together with Ice and Fire Blade after rank up quest (WOW!). Also, due to FBs low base Attack, FBs won't deal good damage with full sword amp gear. So GO CRIT WHEN YOU CAN CRIT AND THE REST GO AMP/HP, hence FB equipment formula, Crit>Amp>HP.

PVP/War Gears preferably (armourset/battleset/terragrace +6/7):

* 2 ring of luck+2
* Amulet of Battler/Amulet of Pain
* Double Slotted Crit Damage Helm (Crafted Deathblow 5/8% crit damage if possible)
* Double Slotted Crit Damage Osmium (or higher) Blade / Lapis (or higher) Crystal (Deathblow if possible)
* [Amp][HP] or [HP][HP] Double Slotted Suit (Crafted Will or Amp if possible)
* HP Double Slotted Boots (Crafted Will if possible) or [Amp][HP] boots (rare)
* Gloves slotted Amp (rare) or crafted guard/destruction and slot with whatever you like
* 2 Vital Earrings
* 2 Bracelet of Fighters +1 or above
* Epaulette of Fighter +6 or above
* Astral Board (Bike not recommended as it does not +HP)


PVE: Use the above set for full damage and you may replace vital earrings with earring of guard and you may use amulet of guard+8 or above. OR use lifesteal set to survive longer in higher level dungeons. Lifesteal set:

* replace 1 ring of luck with 1 life absorb ring or force absorb ring with 5% lifesteal (yes 1 ring is enough, and you should focus on items that can raise lifesteal limit/+max HP steal)
* use Vampiric Amulet +3 or above
* Vampirice Earrings
* Other equips crafted vampire if possible but not necessary
* lifesteal formula is stated on top of this guide


Skills: *updated for Episode 2 as requested*

Although FBs don't do much damage, their skills have additional effects such as lower enemy's defense, attack, and deal damage overtime (which is really useful).

Generally, skills that are worth keeping in high levels are:

Sword:

* Assassinate(lvl9 or 12)
* Infernal Impact (lvl9 or 12)
* Abyssal Crystal (lvl20)
* Infernal Stigma (lvl18/19/20)
* Force Assault (lvl20)
* Dance of Ruin (lvl20)
* Force Slash (lvl20)
* Dash (lvl9)
* Fade step (lvl9)


Magic:
*all lvl 20 but there might not be enough points, so lower some skills that you don't use often

* Hard Luck
* Field of Enervation
* Field of Execration
* Mana Freeze
* Lightning Canon
* Wind Canon
* Aqua Canon
* Stone Canon
* Lightning Blade
* Aqua Vitality
* Wind Movement
* Earth Guard
* Lower Defense (optional)
* Blind (optional)
* Enervation (optional)
* Execration (optional)
* Ice Blade when you reach lvl 140 *Lightning and Ice Blade can be stacked once you have done the lvl140 class rank up quest
* Fire Blade when you reach lvl 170 *Lightning, Ice Blade and Fire Blade can be stacked together once you have done the lvl140 class rank up quest


Upgrades:

* Vitality Mastery
* Offensive Sense
* Defensive Sense (you may replace Defensive Sense with Reflex to get more Def Rate for PvE)
* Impact Control
* Damage Absorb
* Sixth Sense


Combos:
PVP: Force Assault>Force Slash>Assassinate>Force Assault>Force Slash>Dance of Ruin/Crystal>Infernal Impact (as finisher)

or Force Assault>Force Slash>Assassinate>Infernal Impact>Dance of Ruin/Crystal>Assassinate

DO NOT use long cast time skills like Force Impact or Infernal Stigma because they greatly reduce you DPS!

PVE: Stigma(to stun)>Assassinate>Infernal Impact>Dance>Assassinate>Stigma (for this combo assassinate and infernal impact must be lvl9)


Battle Modes:

Force Enchanter, probably one of the strongest BM1 among all characters. Besides having stats bonus like Battle Aura and BM2, if you have the following canons: Aqua, Stone, Wind and Lightning, they will automatically be casted as your Aqua Vitality, Earth Guard, Wind Movement and Lightning Blade.

These new buffs are not the same as your 4 regular buffs, instead they give a heck lot more bonus attributes, like Aqua Canon (Aqua Vitality) gives 1000++ HP/MP, Stone Canon (Earth Guard) gives 200++ Def, Lightning Canon (Lightning Blade) gives 200++ Att and well over 1000++ Def Rate/Att Rate from Wind Canon.

These bonus attributes are directly affected by your magic attack and the lvl of your canons, hence more magic attack + higher canon lvl = more bonus in BM1. You can consider using +magic attack items like EoS, mana condense pots & friendly buffs from FA/Wiz when you wanna use BM1, e.g. in high lvl dungeons.

Lastly, you can't cast your 4 normal buffs in BM1. Instead, they will be auto re-casted soon after you finish your BM1.

In BM2, you can cast a huge + cool AOE skill and you get to shoot lasers using magic canons. You can charge up to 3 stages in BM2, which is by using sword skills, so basically 1 sword skill for 1 additional laser for up to 3 lasers, then release the lasers using any magic canon. However you are limited to use only certain sword skills in BM2, which does not include stigma and etc... but you can still cast Infernal Impact though.

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