Custom Search
Cabal guides: Wizard Guide

Saturday, August 23, 2008

Wizard Guide

Skill Acronyms(most discussed):

* FL - Fire Lance (20)
* TL - Terra Lance (20)
* FC - Fire Cannon (20)
* AC - Aqua Cannon (20)
* CE - Chain Explosion (20)
* AT - Acid Trap (20)
* EF - Energy Field (18/19)
* AF - Arctic Field (15)
* HS - Hail Storm (20)
* SC - Stone Cannon[some call this TC(Terra Cannon) to avoid confusion with Space Collapse] (20)
* GM or EDC - stands for G.Master skill Extreme Dual Cannon (12)
* Comp - stands for Completer skill Space Collapse, sometimes called SC(don't be confused with Stone Cannon) (12)

**Above are the skills you're going to use for PVP and PVE. The numbers inside the parenthesis indicate the skill level. Some are best left at level 12, 15 or 18 for good cooldown when spamming skills.

Q: What are the best pvp and pve/stunlock combo

A: PVP combo's:

1. EDC(12) > FL(20) > FC(20) > TL(20) > SC(20) REPEAT, but if you think you can kill the opponent by using Space Collapse(COMP) as the finisher, cast it!

**This combo is good if you have high Magic and Amp equips.
**Requires timing since pressing skill buttons too early for Cannons and Lances might break the combo. Try to hit Excellent gauge or midway through Excellent and the last bar so that EDC's cooldown can catch up for the 2nd cycle.

2. EDC(12) > AT(20) > SC(20) > FL(20) > FC(20) > TL(20) REPEAT, Space Collapse(COMP) as finisher,

**Good for classes with high-HP like Warriors and FS

3. EDC(12) > FL(20) > SC(20) > FC(20) > AC(20) > TL(20) REPEAT, Space Collapse(COMP) as finisher, is my current combo, seems effective for me as of the moment since it gives me a higher chance of making crits because of fast casting spells. Also, I make "Bad" hits intentionally by pressing skill buttons too early for higher DPS.

Note: The first 2 combo's above were taken from other forums and other player's comments, been discussed here and there to have the most effective DPS(Damage Per Second). My own combo is flexible, I change it from time to time depending on my calculations, experiments and opponent's class. Remember that you always have the right to create your own combo.

**Refer to Paromin's guide on Finisher Skill Mechanics to know more how it works.

B: PVE combo's:

1. EDC(12) > AF(15) > EF(18/19) > COMP(12) aka Stun-lock combo

**I believe this is going to be the best PVE combo for mobs, some add in Hailstorm but I guess it isn't necessary since Hailstorm does "down" instead of stun. Don't know what to put in for combo's used in War Channel and Nation War I'm sorry. I'm tired of going back in War Channel since I always waste Alz on pots. As for nation war, my pc lags a lot so I don't know much how things work in Tierra Gloriosa.


Q:What upgrade should i use?

A: Upgrade Skills

1. Vitality Mastery
2. Force Control
3. Ruling Force
4. Damage Absorb
5. Sixth Sense
6. Reflex or Defensive Sense

Q:What should i choose reflex or defensive sense?

Reflex adds ability to dodge through mobs making them "miss" their attacks frequently. Defensive Sense lessens the damage you get when an attack "hits" you. If you're into PVP, get Defensive Sense since "Combo" mode is considered a must by most players. In a combo, your attacks do not miss the "target" whilst a normal attack would miss, get Reflex if you can't stand taking hits from ugly monsters.

Q:What do i have to put on the 2 slotted osmium gears?


A: It is always best to have Magic Amp inside the slots using level 2 force core upgrades but that depends on luck and currently, ALL Amp gears on the market are too expensive, so the suggested upgrades if "first time mo" is Crit gears:

1. Helm - Critical Dmg. Inc.: +20%, minimum of 1 Force Core for each slot and either 1 Shadowtitanium/Osmium Great Sword or Daikatana slotted(catalyst) for each slot too
2. Suit - HP: +100, same as above instead Osmium gloves are used as catalyst
3. Boots - HP: +100, same as the suit
4. Gloves - You can choose either defense rate or attack rate here but Level 2 upgrade is being used in this item most of the time for the luck of getting Magic Amp. To do a level 2 upgrade, just put 2 force cores without a catalyst. For level 1, just use another slotted Gloves as catalyst.
5. Orbs - Critical Dmg. Inc.: +20%, upgrade used same as helm. Choose from: Aqua, Lapis or Topaz. Any of these double-slotted is very very rare. I suggest save your Alz for clean slotted Lapis which costs about 5M to 10M Alz(prices may go down) since clean slotted Topaz ranges from 30M to 40M Alz.

Q:Why wont resist Intension stack with Force Increase?


A: Seems you already bought Resist Intension. Tsk, you're lucky because they won't stack until you complete the level 140 rank-up quest. But if you still don't have it, just save your Alz, skill slot and points for now. Get all other Magic buffs including the party buffs though(Mass Restore, Spirit Intension and Raise Spirit) since they help a lot in parties even if some don't stack with Force Increase. Again, they will stack when you complete the level 140 rank-up quest. Why? Long story, baka magkamali ako ng explanation. Don't care about why High Regen and Regen won't stack, basta don't worry again I'll post the answer soon if I'm sure of what I'm talking about.

Q:Should i train my sword rank to transcender if im a wizard?


A: Yes because that gives additional stats, HP, MP, STR and DEX


Halt for a moment, this is just how far I can go, will add more asap especially about pure INT Wizard stats distribution for Osmium set. Let me remind you that this is just a compilation of answers(taken from other's comments as well as research from other forums) to my own questions. My only contribution is just compiling this so don't insult me because you've seen some from other sites/forums and already know the answers, corrections are very much appreciated 'cause I don't want to mislead anybody. This is for a complete newbie, questions are welcomed.

Credits:

**Paromin for the Finisher Skill Mini-guide and helpful answers about Osmium gears a long time ago, corrected PVE and PVP combo's
**Stars1gn of gamefaqs.com for some info on PVP/PVE combo's
**To all fellow Wizards for being helpful to others in our section

1 comment:

Psychotron said...
This comment has been removed by the author.