Skill Acronyms(most discussed):
* FL - Fire Lance (20)
* TL - Terra Lance (20)
* FC - Fire Cannon (20)
* AC - Aqua Cannon (20)
* CE - Chain Explosion (20)
* AT - Acid Trap (20)
* EF - Energy Field (18/19)
* AF - Arctic Field (15)
* HS - Hail Storm (20)
* SC - Stone Cannon[some call this TC(Terra Cannon) to avoid confusion with Space Collapse] (20)
* GM or EDC - stands for G.Master skill Extreme Dual Cannon (12)
* Comp - stands for Completer skill Space Collapse, sometimes called SC(don't be confused with Stone Cannon) (12)
**Above are the skills you're going to use for PVP and PVE. The numbers inside the parenthesis indicate the skill level. Some are best left at level 12, 15 or 18 for good cooldown when spamming skills.
Q: What are the best pvp and pve/stunlock combo
A: PVP combo's:
1. EDC(12) > FL(20) > FC(20) > TL(20) > SC(20) REPEAT, but if you think you can kill the opponent by using Space Collapse(COMP) as the finisher, cast it!
**This combo is good if you have high Magic and Amp equips.
**Requires timing since pressing skill buttons too early for Cannons and Lances might break the combo. Try to hit Excellent gauge or midway through Excellent and the last bar so that EDC's cooldown can catch up for the 2nd cycle.
2. EDC(12) > AT(20) > SC(20) > FL(20) > FC(20) > TL(20) REPEAT, Space Collapse(COMP) as finisher,
**Good for classes with high-HP like Warriors and FS
3. EDC(12) > FL(20) > SC(20) > FC(20) > AC(20) > TL(20) REPEAT, Space Collapse(COMP) as finisher, is my current combo, seems effective for me as of the moment since it gives me a higher chance of making crits because of fast casting spells. Also, I make "Bad" hits intentionally by pressing skill buttons too early for higher DPS.
Note: The first 2 combo's above were taken from other forums and other player's comments, been discussed here and there to have the most effective DPS(Damage Per Second). My own combo is flexible, I change it from time to time depending on my calculations, experiments and opponent's class. Remember that you always have the right to create your own combo.
**Refer to Paromin's guide on Finisher Skill Mechanics to know more how it works.
B: PVE combo's:
1. EDC(12) > AF(15) > EF(18/19) > COMP(12) aka Stun-lock combo
**I believe this is going to be the best PVE combo for mobs, some add in Hailstorm but I guess it isn't necessary since Hailstorm does "down" instead of stun. Don't know what to put in for combo's used in War Channel and Nation War I'm sorry. I'm tired of going back in War Channel since I always waste Alz on pots. As for nation war, my pc lags a lot so I don't know much how things work in Tierra Gloriosa.
Q:What upgrade should i use?
A: Upgrade Skills
1. Vitality Mastery
2. Force Control
3. Ruling Force
4. Damage Absorb
5. Sixth Sense
6. Reflex or Defensive Sense
Q:What should i choose reflex or defensive sense?
Reflex adds ability to dodge through mobs making them "miss" their attacks frequently. Defensive Sense lessens the damage you get when an attack "hits" you. If you're into PVP, get Defensive Sense since "Combo" mode is considered a must by most players. In a combo, your attacks do not miss the "target" whilst a normal attack would miss, get Reflex if you can't stand taking hits from ugly monsters.
Q:What do i have to put on the 2 slotted osmium gears?
A: It is always best to have Magic Amp inside the slots using level 2 force core upgrades but that depends on luck and currently, ALL Amp gears on the market are too expensive, so the suggested upgrades if "first time mo" is Crit gears:
1. Helm - Critical Dmg. Inc.: +20%, minimum of 1 Force Core for each slot and either 1 Shadowtitanium/Osmium Great Sword or Daikatana slotted(catalyst) for each slot too
2. Suit - HP: +100, same as above instead Osmium gloves are used as catalyst
3. Boots - HP: +100, same as the suit
4. Gloves - You can choose either defense rate or attack rate here but Level 2 upgrade is being used in this item most of the time for the luck of getting Magic Amp. To do a level 2 upgrade, just put 2 force cores without a catalyst. For level 1, just use another slotted Gloves as catalyst.
5. Orbs - Critical Dmg. Inc.: +20%, upgrade used same as helm. Choose from: Aqua, Lapis or Topaz. Any of these double-slotted is very very rare. I suggest save your Alz for clean slotted Lapis which costs about 5M to 10M Alz(prices may go down) since clean slotted Topaz ranges from 30M to 40M Alz.
Q:Why wont resist Intension stack with Force Increase?
A: Seems you already bought Resist Intension. Tsk, you're lucky because they won't stack until you complete the level 140 rank-up quest. But if you still don't have it, just save your Alz, skill slot and points for now. Get all other Magic buffs including the party buffs though(Mass Restore, Spirit Intension and Raise Spirit) since they help a lot in parties even if some don't stack with Force Increase. Again, they will stack when you complete the level 140 rank-up quest. Why? Long story, baka magkamali ako ng explanation. Don't care about why High Regen and Regen won't stack, basta don't worry again I'll post the answer soon if I'm sure of what I'm talking about.
Q:Should i train my sword rank to transcender if im a wizard?
A: Yes because that gives additional stats, HP, MP, STR and DEX
Halt for a moment, this is just how far I can go, will add more asap especially about pure INT Wizard stats distribution for Osmium set. Let me remind you that this is just a compilation of answers(taken from other's comments as well as research from other forums) to my own questions. My only contribution is just compiling this so don't insult me because you've seen some from other sites/forums and already know the answers, corrections are very much appreciated 'cause I don't want to mislead anybody. This is for a complete newbie, questions are welcomed.
Credits:
**Paromin for the Finisher Skill Mini-guide and helpful answers about Osmium gears a long time ago, corrected PVE and PVP combo's
**Stars1gn of gamefaqs.com for some info on PVP/PVE combo's
**To all fellow Wizards for being helpful to others in our section
Saturday, August 23, 2008
Guild Vs Guild
To start a guildwar simply type this command /war follow up with the name of the guild master and the number of kill. example /war FATE 10.
Friday, August 22, 2008
Force Archer Guide
QUOTE
I made this for my own, but since there arent any FA guides arround here, guess I'll make it public. Hope u guys find it useful.
Changes:
* Added Thrusting Arrow, Blind, Sharpness, Precision.
* Fixed Art of Healing and Mass heal. They are G.Master and Completer.
* Fixed Resist Intention. Its a Master skill, not G.Master.
* Added a 1 more stunlock combo
* Added a PvE stunlock combo
* Added comments about Eagle Eye and Resist Intention.
* Added comments about the new completer and transcender skills.
* Fixed the Upgrade Skills for Master and higher Ranks. Sixth Sense, Damage Absorb and Force Ruling are G.Master skills, not Master.
* Added comments about Eagle Eye and Vital Bless. Both can stack with Vital Force (HP Buff) so its better to not spend skill points on them til they can stack with Vital Force.
Force Archers or FA's as most ppl call them, are basicly support characters cause all the buffs and heal they got, but they can also add some serious damage cause of the low casting time skill and decent damage they can do. Like the other quick guide, I'll simply tell u what skills are worth having per rank and some tips on how to play a FA.
Novice: Get Power Shot and Fire Arrow to 9. Combo with Power Shot, Magic Arrow and Fire Arrow until u get Power Shot and Fire Arrow to 9, where u can combo with just 2 skills. Get regeneration aswell. Upgrade Skill: Vitality Mastery. Get Dash from sword skills aswell, but u can decide whether u do this early on or u wait til u got a certain magic rank. If will suggest to get to level 40+ to wear adept stuff so u dont waste too much time exping sword.
Apprentice: Get Repulsive Armor and max it to 20 ASAP, its your first final buff. Get Critical Shot and drop Power Shot. Combo with 3 skills until u get Critical Shot to 9 where u can combo with Critical Shot and Fire Arrow. If u plan to not combo much, u can get Precision to 20. Upgrade Skill: Reflex.
Regular: Get Explosion Shot, Fire Lance and Terra Lance and make them 9. Drop Magic Arrow and Fire Arrow. U can combo with Critical Shot(9) and Explosion Shot(9), or make them 12 and combo with 3 skills (use Fire/Terra Lance plus the other 2). Dont get Eagle Eye until u hit level 140 (Rank 15). Its a final buff but it cant stack with Vital Force (HP buff) so its better to leave it til u can stack both. U can also get Blind to 20 if u plan to do bosses. Upgrade Skill: Drop Reflex and get Defensive Sense.
Expert: Get Stone Cannon to 9 and Lower Defense. Lower Defense is a debuff great for PvP but u can get it to 9 if u dont have spare points. Eventually max it to 20. Lower Defense is also great for luring mobs cause it makes them agro. Some ppl like Poison Arrow cause it has Damage Over Time, but its kinda slow so its up to u. Upgrade Skill: Force Control.
A.Expert: This is where the fun starts. Get Shadow Shot, Mana Condense and Vital Force. Mana Condense and Vital Force are final buffs so u need them at 20. Drop Explosion Shot and replace it with Shadow Shot level 9 if u combo with 2 skills or level 12 if u combo with 3 skills. Get Sharpness to 20 if u plan to play more support. At lvl140, Sharpness stacks with Warrior and Bladers attack skills.
Master: Get Great Heal to 20. Dont get Vital Bless until u hit 140. Its a final buff but it cant stack with Vital Force (HP buff). Dont get Resist Intention until u hit 140 cause it cant stack with other more important buffs, besides its a PvP only skill. Upgrade Skill: Reflex or leave it blank til G.Master skills so u can buy 2 G.Master upgrades instead.
A.Master: Get Thrusting Arrow to 20.
G.Master: Get Gravity Distortion and make it 9. Get Art of Healing to 20. Upgrade Skill: U got many choices here. U can get Damage Absorb if mobs are hitting u too hard, Ruling Force if u need a damage boost, Sixth Sense if your Defense Rate is too low. I would go for Damage Absorb to make it safer. Later on u can buy them all but since u only have 5 upgrade slots, u need to choose just 1. If u left your Master slot free and got 2 free slots, u can get Damage Absorb plus Sixth Sense for safer PvE.
Completer: Get Shooting Star to 9 or 12 depending on your combo. Get Mass Heal to 20
Transcender: Get Art of Sniping to 20. Upgrade Skill: The last u didnt pick, I will go for Sixth Sense. U can also leave the slot free so u can buy Change Force skill to start skilling up sword with magic skills. Up to u.
By this time u should have these buffs and these magic attack skills:
Repulsive Armor lvl20
Eagle Eye lvl20 (only by lvl140+)
Mana Condense lvl20
Vital Force lvl20
Greater Heal lvl20
Mass Heal lvl20
Art of Healing lvl20
Art of Sniping lvl20
Thrusting Arrow lvl20
Resist Intention lvlX (only by lvl140+ and every level only adds duration is not worth having it at 20)
Vital Bless lvl9 (only by lvl140+)
Precision lvl20 (if u dont combo and u just spam skills)
Sharpness lvl20 (if u wanna play more support)
Lower Defense lvl20
Blind lvl20 (if u wanna help with bosses)
Critical Shot lvl20
Stone Cannon lvl18-20
Shadow Shot lvl20
Gravity Distortion lvl9
Shooting Star lvl9
Lightning Cannon lvl20 (if u do the stunlock combo)
Fire/Terra Lance lvl18-20 (if u use them)
Poison Arrow lvl18-20 (if u do the stunlock combo)
Upgrade Skills: Since u can only have 6, u have to pick from different upgrades. PvP wise, u want more defense and damage. PvE wise, u want more defense rate and defense.
PvE upgrades:
Vitality Mastery
Force Control or Defensive Sense (more dmg vs more defense)
Force Ruling
Damage Absorb
Reflex
Sixth Sense
PvP upgrades:
Vitality Mastery
Force Control
Force Ruling
Defensive Sense
Damage Absorb
Sixth Sense
Combos:
PvE Combo: Gravity Distortion(9) + Lightning Cannon(20) + Poison Arrow(20) + Shadow Shot(20) + Stone Cannon(20) (99% stunlock combo but breaks if G.Master has no room to cast)
PvE Combo2: Gravity Distortion(9) + Shooting Star (9 or 12) + Critical Shot (20) + Shadow Shot(20) + Lightining Cannon(20) (Stuns and doesnt break when G.Master has no room, but u get hit once)
PvP Combo: Grativy Distortion(9) + Critical Shot(20) + Shadow Shot(20) + Poison Arrow(20)
Basically I believe FA's should rely on their speed to pwn but the "pro" guides u will find everywhere will tell u to use slow ass skills to combo. Thats stupid since we are the only class who has 1.3 seconds casting time skills and instead we use 2+ seconds skills? Even if they do less damage, the more skills u use in a combo, the more chances u got to crit and do more damage in time.
Anyway, u can go with the "well known" FA combos or u can try by yourself and see which one fits more your style. For example, I dont use G.Master skill in PvP combos cause its too slow and by the time it ends, u could easily cast 2 lances. I also believe Critical Shot is the best FA skill even if its an apprentice skill.
Just keep in mind, that the lower the skill is in rank (apprentice, expert, etc.) the more it will be affected by high defense. For example Critical Shot does amazing damage, but u will find out that it does 10 damage to some high defense targets. For example Lake in Dusk final boss will receive no damage from critical shot and lances, while Cannons and other higher rank skills will hit for a lot more.
There's a breaking point were the defense makes skill damage ridiculously LOW. If that happens in PvP or PvE, switch to higher ranked skills. U can pass that breaking point by boosting your Magic or by being higher in level aswell.
From fyesan of CABAL SEA playpark forums.. --> http://forums.playpark.net/showthread.php?t=335744
Force Blader Guide
*To win PvPs, it is important to deal as much damage as possible to your opponent. So you need equipments that can increase your Attack, Sword Amp and most importantly Crit.
*In PvE, it is crucial that you must survive or prevent yourself from dead. So you must have high defense to reduce the damage you receive from mobs and high defense rate to make mobs miss their attacks (which means no damage) on you more often, which is why Def Rate is much more important in PvE. Lifesteal is another option where you can absord HP and recover yourself from the damage you deal.
*Crit means Critical hit, the blue damage numbers that occasionally come out when you attack. Critical hits damage are counted by multiplying your normal damage with the % of crit damage you have and all characters have a base critical damage of 120%. E.g. assume that you have 60% crit dmg from your equips and you deal 2000 dmg on a Bloody Orc, so when you make a critical hit, it'll be 2000 X (120%+60%) = 3600 damage.
Critical Rate on the other hand, is the % of chances that you'll make a critical hit. Hence, more Crit Rate means you'll crit more frequently and more crit dmg means you'll deal more damage when you crit. Crit Rate limit is 50% and base crit rate is 5% for all characters and to raise the limit you have to wear +max crit rate items (+max crit rate will not work if your current crit rate doesn't reach above 50%).
*Amp means Amplifier, which is the multiplier of your base attack. Formula to count the damage you deal is Attack X Amp% + Additional Damage. E.g. assumed that you have 700 Attack and you use Assassinate lvl 9 which has amp 1.7 (which means 170%) and Add. Attack (additional damage)of 904 and you have 10% of sword amp from your equips, so 700 X (170%+10%) + 904 = 2164 damage. The final damage you deal on your enemies will be affected by their defense and level.
*More Def Rate increases the chances of your enemies missing their attacks on you. More Att Rate increases the chances of you NOT missing your attack on your enemies. However, when you use combo, you won't miss your attacks.
*Life/HP steal/absorb formula is your lvl divided by 10 + Max HP Steal from your equips AND you need items that have HP steal % in order to steal HP and to determine the lifesteal limit. So assumed that you are lvl 130, wear a life absorb ring +2 (5% HP Steal from total damage), Vampiric Amulet +4 (Max HP Steal +40HP) and you deal 2000 damage on a Bloody Orc, hence you steal 130/10 + 40 = 53HP per hit and your lifesteal limit is 2000 x 5% = 100HP per hit. HP steal is counted per target hit, which means the more targets you hit, the more HP you steal, e.g. using the above situation, if you happen to hit 3 Bloody Orcs, you'll steal a total of 53 X 3 = 159HP.
Now here goes my FB guide:
Overview:
FB is a an all-round balanced character with decent stats, good in both PvE (Player versus Environment/Monsters) and PvP (Player vs Player). No doubt that FBs have the best looking gears/equipments and skill animations + some Devil May Cry kind of style in them which is too cool to resist.
Also, due to FBs skill distribution which goes to all STR, INT and DEX, enable them to wear all type of equipments (Amourset, Battleset, Martialset) according to your needs (eg. armourset for more def, martial for more def rate, battleset for better looking and balance def+def rate)
However being a hybrid class, FB's stats distribution made them a weak melee class character compare to Warriors and Bladers because of their low base attack and base defense. But with a good combination of gears/equipments, FBs can really pawn hard.
Stats distribution:
*Updated* Guide on FB Stats Build has been fully revised. Click Here To View It!
Gears/Equipments: *updated for better vision*
FBs have relatively high Crit Rate and Crit Damage due to Lightning Blade buff and on higher levels you can even stack it together with Ice and Fire Blade after rank up quest (WOW!). Also, due to FBs low base Attack, FBs won't deal good damage with full sword amp gear. So GO CRIT WHEN YOU CAN CRIT AND THE REST GO AMP/HP, hence FB equipment formula, Crit>Amp>HP.
PVP/War Gears preferably (armourset/battleset/terragrace +6/7):
* 2 ring of luck+2
* Amulet of Battler/Amulet of Pain
* Double Slotted Crit Damage Helm (Crafted Deathblow 5/8% crit damage if possible)
* Double Slotted Crit Damage Osmium (or higher) Blade / Lapis (or higher) Crystal (Deathblow if possible)
* [Amp][HP] or [HP][HP] Double Slotted Suit (Crafted Will or Amp if possible)
* HP Double Slotted Boots (Crafted Will if possible) or [Amp][HP] boots (rare)
* Gloves slotted Amp (rare) or crafted guard/destruction and slot with whatever you like
* 2 Vital Earrings
* 2 Bracelet of Fighters +1 or above
* Epaulette of Fighter +6 or above
* Astral Board (Bike not recommended as it does not +HP)
PVE: Use the above set for full damage and you may replace vital earrings with earring of guard and you may use amulet of guard+8 or above. OR use lifesteal set to survive longer in higher level dungeons. Lifesteal set:
* replace 1 ring of luck with 1 life absorb ring or force absorb ring with 5% lifesteal (yes 1 ring is enough, and you should focus on items that can raise lifesteal limit/+max HP steal)
* use Vampiric Amulet +3 or above
* Vampirice Earrings
* Other equips crafted vampire if possible but not necessary
* lifesteal formula is stated on top of this guide
Skills: *updated for Episode 2 as requested*
Although FBs don't do much damage, their skills have additional effects such as lower enemy's defense, attack, and deal damage overtime (which is really useful).
Generally, skills that are worth keeping in high levels are:
Sword:
* Assassinate(lvl9 or 12)
* Infernal Impact (lvl9 or 12)
* Abyssal Crystal (lvl20)
* Infernal Stigma (lvl18/19/20)
* Force Assault (lvl20)
* Dance of Ruin (lvl20)
* Force Slash (lvl20)
* Dash (lvl9)
* Fade step (lvl9)
Magic:
*all lvl 20 but there might not be enough points, so lower some skills that you don't use often
* Hard Luck
* Field of Enervation
* Field of Execration
* Mana Freeze
* Lightning Canon
* Wind Canon
* Aqua Canon
* Stone Canon
* Lightning Blade
* Aqua Vitality
* Wind Movement
* Earth Guard
* Lower Defense (optional)
* Blind (optional)
* Enervation (optional)
* Execration (optional)
* Ice Blade when you reach lvl 140 *Lightning and Ice Blade can be stacked once you have done the lvl140 class rank up quest
* Fire Blade when you reach lvl 170 *Lightning, Ice Blade and Fire Blade can be stacked together once you have done the lvl140 class rank up quest
Upgrades:
* Vitality Mastery
* Offensive Sense
* Defensive Sense (you may replace Defensive Sense with Reflex to get more Def Rate for PvE)
* Impact Control
* Damage Absorb
* Sixth Sense
Combos:
PVP: Force Assault>Force Slash>Assassinate>Force Assault>Force Slash>Dance of Ruin/Crystal>Infernal Impact (as finisher)
or Force Assault>Force Slash>Assassinate>Infernal Impact>Dance of Ruin/Crystal>Assassinate
DO NOT use long cast time skills like Force Impact or Infernal Stigma because they greatly reduce you DPS!
PVE: Stigma(to stun)>Assassinate>Infernal Impact>Dance>Assassinate>Stigma (for this combo assassinate and infernal impact must be lvl9)
Battle Modes:
Force Enchanter, probably one of the strongest BM1 among all characters. Besides having stats bonus like Battle Aura and BM2, if you have the following canons: Aqua, Stone, Wind and Lightning, they will automatically be casted as your Aqua Vitality, Earth Guard, Wind Movement and Lightning Blade.
These new buffs are not the same as your 4 regular buffs, instead they give a heck lot more bonus attributes, like Aqua Canon (Aqua Vitality) gives 1000++ HP/MP, Stone Canon (Earth Guard) gives 200++ Def, Lightning Canon (Lightning Blade) gives 200++ Att and well over 1000++ Def Rate/Att Rate from Wind Canon.
These bonus attributes are directly affected by your magic attack and the lvl of your canons, hence more magic attack + higher canon lvl = more bonus in BM1. You can consider using +magic attack items like EoS, mana condense pots & friendly buffs from FA/Wiz when you wanna use BM1, e.g. in high lvl dungeons.
Lastly, you can't cast your 4 normal buffs in BM1. Instead, they will be auto re-casted soon after you finish your BM1.
In BM2, you can cast a huge + cool AOE skill and you get to shoot lasers using magic canons. You can charge up to 3 stages in BM2, which is by using sword skills, so basically 1 sword skill for 1 additional laser for up to 3 lasers, then release the lasers using any magic canon. However you are limited to use only certain sword skills in BM2, which does not include stigma and etc... but you can still cast Infernal Impact though.
*In PvE, it is crucial that you must survive or prevent yourself from dead. So you must have high defense to reduce the damage you receive from mobs and high defense rate to make mobs miss their attacks (which means no damage) on you more often, which is why Def Rate is much more important in PvE. Lifesteal is another option where you can absord HP and recover yourself from the damage you deal.
*Crit means Critical hit, the blue damage numbers that occasionally come out when you attack. Critical hits damage are counted by multiplying your normal damage with the % of crit damage you have and all characters have a base critical damage of 120%. E.g. assume that you have 60% crit dmg from your equips and you deal 2000 dmg on a Bloody Orc, so when you make a critical hit, it'll be 2000 X (120%+60%) = 3600 damage.
Critical Rate on the other hand, is the % of chances that you'll make a critical hit. Hence, more Crit Rate means you'll crit more frequently and more crit dmg means you'll deal more damage when you crit. Crit Rate limit is 50% and base crit rate is 5% for all characters and to raise the limit you have to wear +max crit rate items (+max crit rate will not work if your current crit rate doesn't reach above 50%).
*Amp means Amplifier, which is the multiplier of your base attack. Formula to count the damage you deal is Attack X Amp% + Additional Damage. E.g. assumed that you have 700 Attack and you use Assassinate lvl 9 which has amp 1.7 (which means 170%) and Add. Attack (additional damage)of 904 and you have 10% of sword amp from your equips, so 700 X (170%+10%) + 904 = 2164 damage. The final damage you deal on your enemies will be affected by their defense and level.
*More Def Rate increases the chances of your enemies missing their attacks on you. More Att Rate increases the chances of you NOT missing your attack on your enemies. However, when you use combo, you won't miss your attacks.
*Life/HP steal/absorb formula is your lvl divided by 10 + Max HP Steal from your equips AND you need items that have HP steal % in order to steal HP and to determine the lifesteal limit. So assumed that you are lvl 130, wear a life absorb ring +2 (5% HP Steal from total damage), Vampiric Amulet +4 (Max HP Steal +40HP) and you deal 2000 damage on a Bloody Orc, hence you steal 130/10 + 40 = 53HP per hit and your lifesteal limit is 2000 x 5% = 100HP per hit. HP steal is counted per target hit, which means the more targets you hit, the more HP you steal, e.g. using the above situation, if you happen to hit 3 Bloody Orcs, you'll steal a total of 53 X 3 = 159HP.
Now here goes my FB guide:
Overview:
FB is a an all-round balanced character with decent stats, good in both PvE (Player versus Environment/Monsters) and PvP (Player vs Player). No doubt that FBs have the best looking gears/equipments and skill animations + some Devil May Cry kind of style in them which is too cool to resist.
Also, due to FBs skill distribution which goes to all STR, INT and DEX, enable them to wear all type of equipments (Amourset, Battleset, Martialset) according to your needs (eg. armourset for more def, martial for more def rate, battleset for better looking and balance def+def rate)
However being a hybrid class, FB's stats distribution made them a weak melee class character compare to Warriors and Bladers because of their low base attack and base defense. But with a good combination of gears/equipments, FBs can really pawn hard.
Stats distribution:
*Updated* Guide on FB Stats Build has been fully revised. Click Here To View It!
Gears/Equipments: *updated for better vision*
FBs have relatively high Crit Rate and Crit Damage due to Lightning Blade buff and on higher levels you can even stack it together with Ice and Fire Blade after rank up quest (WOW!). Also, due to FBs low base Attack, FBs won't deal good damage with full sword amp gear. So GO CRIT WHEN YOU CAN CRIT AND THE REST GO AMP/HP, hence FB equipment formula, Crit>Amp>HP.
PVP/War Gears preferably (armourset/battleset/terragrace +6/7):
* 2 ring of luck+2
* Amulet of Battler/Amulet of Pain
* Double Slotted Crit Damage Helm (Crafted Deathblow 5/8% crit damage if possible)
* Double Slotted Crit Damage Osmium (or higher) Blade / Lapis (or higher) Crystal (Deathblow if possible)
* [Amp][HP] or [HP][HP] Double Slotted Suit (Crafted Will or Amp if possible)
* HP Double Slotted Boots (Crafted Will if possible) or [Amp][HP] boots (rare)
* Gloves slotted Amp (rare) or crafted guard/destruction and slot with whatever you like
* 2 Vital Earrings
* 2 Bracelet of Fighters +1 or above
* Epaulette of Fighter +6 or above
* Astral Board (Bike not recommended as it does not +HP)
PVE: Use the above set for full damage and you may replace vital earrings with earring of guard and you may use amulet of guard+8 or above. OR use lifesteal set to survive longer in higher level dungeons. Lifesteal set:
* replace 1 ring of luck with 1 life absorb ring or force absorb ring with 5% lifesteal (yes 1 ring is enough, and you should focus on items that can raise lifesteal limit/+max HP steal)
* use Vampiric Amulet +3 or above
* Vampirice Earrings
* Other equips crafted vampire if possible but not necessary
* lifesteal formula is stated on top of this guide
Skills: *updated for Episode 2 as requested*
Although FBs don't do much damage, their skills have additional effects such as lower enemy's defense, attack, and deal damage overtime (which is really useful).
Generally, skills that are worth keeping in high levels are:
Sword:
* Assassinate(lvl9 or 12)
* Infernal Impact (lvl9 or 12)
* Abyssal Crystal (lvl20)
* Infernal Stigma (lvl18/19/20)
* Force Assault (lvl20)
* Dance of Ruin (lvl20)
* Force Slash (lvl20)
* Dash (lvl9)
* Fade step (lvl9)
Magic:
*all lvl 20 but there might not be enough points, so lower some skills that you don't use often
* Hard Luck
* Field of Enervation
* Field of Execration
* Mana Freeze
* Lightning Canon
* Wind Canon
* Aqua Canon
* Stone Canon
* Lightning Blade
* Aqua Vitality
* Wind Movement
* Earth Guard
* Lower Defense (optional)
* Blind (optional)
* Enervation (optional)
* Execration (optional)
* Ice Blade when you reach lvl 140 *Lightning and Ice Blade can be stacked once you have done the lvl140 class rank up quest
* Fire Blade when you reach lvl 170 *Lightning, Ice Blade and Fire Blade can be stacked together once you have done the lvl140 class rank up quest
Upgrades:
* Vitality Mastery
* Offensive Sense
* Defensive Sense (you may replace Defensive Sense with Reflex to get more Def Rate for PvE)
* Impact Control
* Damage Absorb
* Sixth Sense
Combos:
PVP: Force Assault>Force Slash>Assassinate>Force Assault>Force Slash>Dance of Ruin/Crystal>Infernal Impact (as finisher)
or Force Assault>Force Slash>Assassinate>Infernal Impact>Dance of Ruin/Crystal>Assassinate
DO NOT use long cast time skills like Force Impact or Infernal Stigma because they greatly reduce you DPS!
PVE: Stigma(to stun)>Assassinate>Infernal Impact>Dance>Assassinate>Stigma (for this combo assassinate and infernal impact must be lvl9)
Battle Modes:
Force Enchanter, probably one of the strongest BM1 among all characters. Besides having stats bonus like Battle Aura and BM2, if you have the following canons: Aqua, Stone, Wind and Lightning, they will automatically be casted as your Aqua Vitality, Earth Guard, Wind Movement and Lightning Blade.
These new buffs are not the same as your 4 regular buffs, instead they give a heck lot more bonus attributes, like Aqua Canon (Aqua Vitality) gives 1000++ HP/MP, Stone Canon (Earth Guard) gives 200++ Def, Lightning Canon (Lightning Blade) gives 200++ Att and well over 1000++ Def Rate/Att Rate from Wind Canon.
These bonus attributes are directly affected by your magic attack and the lvl of your canons, hence more magic attack + higher canon lvl = more bonus in BM1. You can consider using +magic attack items like EoS, mana condense pots & friendly buffs from FA/Wiz when you wanna use BM1, e.g. in high lvl dungeons.
Lastly, you can't cast your 4 normal buffs in BM1. Instead, they will be auto re-casted soon after you finish your BM1.
In BM2, you can cast a huge + cool AOE skill and you get to shoot lasers using magic canons. You can charge up to 3 stages in BM2, which is by using sword skills, so basically 1 sword skill for 1 additional laser for up to 3 lasers, then release the lasers using any magic canon. However you are limited to use only certain sword skills in BM2, which does not include stigma and etc... but you can still cast Infernal Impact though.
Thursday, August 21, 2008
Warrior Guide
Hi all fellow warriors, just sharing my skills build.
hope this will help all warriors to plan their skill points allocation.
do feel free to comment/question.
below are my final skills and skill levels.
(IMG:
)
Warrior Final Skills. (for me)
Iron skin - Max 20, personal defense and hp buff.
Down Breaker - Max 20, personal knock-down buff.
Sword Cannon - Level 9, fastest cool-down ranged skill. (please read below)
Dash - Max 9, dash, no need explain why.
Spiral Doom - Max 20, max it for PVP damage. (please read below)
Aura Barrier - Max 20, personal defense and hp buff.
Terra Break - Max 20, finisher in PVP, useless in PVE. (please read below)
Cascade Break - Max 20, good PVE skill. (please read below)
Whirlwind - Level 9, pride of all warriors, use it as many time as possible for maximum damage.
Panic Cry - Max 20, a must use in PVP and bosses. (please read below)
Rolling Crash - Max 20, good PVE skill. (please read below)
Fade Step - Max 9, rarely used for running, warriors never run, STAND AND FIGHT !!!
Force Kick - Level 9, one of the must have PVP skill. (please read below)
Soul Blade - Max 20, your best personal attack buff friend.
Instant Immunity - Max 20, 100% resist stun, knock-down, knock-back, unable to move, enough said. (please read below)
Seismic Wave - Level 9, Spam this skill as many times as you can.
Morale Shout - Max 20, party hp buff.
Cat's Recovery - Max 20, 100 hp regen per 2 seconds, PVP and boss skill. (please read below)
Fury Shout - Max 20, party attack buff.
Bear's Vitality - Max 20, personal 1k hp buff. (please read below)
Bloody Spirit - Max 20, +300 attack -70% def.
PVE
(IMG:
)
these are the skills i used in PVE.
your 4 best buffing friends will be maxed Iron skin, Aura Barrier, Down Breaker and Soul Blade. (no need to explain why)
combo begins with Whirlwind Level 9, Seismic Wave Level 9, Cascade Break Level 20, Rolling Crash Level 20 and the process repeats itself.
this is a choice of 2 higher damage skills and 2 average damage skills, the reason is because of their casting time.
with these fast casting skills, compare to Terra Break, we will be able to knock-down monsters quickly.
knock-down is our only advantage as we do not have stun at all, which is why Down Breaker is a must to max, the additional 30% knock-down buff makes all the skills which i choosen to have 100% knock-down.
add in Dash, Fade Step to allow easier movement.
without stun, the only think besides knock-down is to get vampiric items, especially in Lakeside, Mutant Forest and Pontus Ferrum.
Boss fights & party-ing.
add in Panic Cry on bosses when needed.
add in Bear's Vitality and Cat's Recovery to help in tanking high damage bosses without Battle Mode. (they work well)
do cast Morale Shout in PVE parties everyone loves an additional 450 hp.
cast Fury Shout when bossing in parties such as FT-B1F Chakris and Orca, it gives the entire party +110 Attack and +110 Magic, which is actually a huge amount.
both the shouts do stack after Level 140 style up.
why did i pick these PVE skills?
Answer: Click HERE !!! http://simul.clust3r.fr/think.html
this video inspires me a lot, i believe you will change your opinion on warriors after watching it.
P.S. Cascade Break Level 20 and Rolling Crash Level 20 does not break this combo.
how ever i suggest you do not max Rolling Crash and Cascade Break too early, leave them at Level 9 or Level 18 first, until you get Level 9 Whirlwind and Level 9 Seismic Wave.
PVP
(IMG:
)
these are the skills i used in PVP.
cast Bear's Vitality with Cat's Recovery, of course this is after completing Level 140 style up which allows you to stack same types of buffs.
just cast Bear's Vitality and drink a potion before accepting the PVP if you have not done Level 140 style up.
cast Instant Immunity before PVP begins.
get/Dash/Force Kick near the guy, use Panic Cry.
combo begins with Seismic Wave Level 9, Whirlwind Level 9, Seismic Wave Level 9, Spiral Doom Level 20, the process then repeats itself.
the objective is to spam Seismic Wave as many times as possible in PVP, due to its short cool-down time, damage over time, and high damage, Spiral Doom acts as a "bridge" for combo-ing.
P.S. Spiral Doom Level 20 does not break this combo.
Similar to Rolling Crash and Cascade Break, do not max Spiral Doom too early, leave it at Level 9 or Level 18, until you have Level 9 Whirlwind and Level 9 Seismic Wave.
Sword Cannon for spamming fade-steppers, Dash simply for chasing.
Terra Break is only a finishing skill, don't use it in the middle of combo as u will waste 6.5 precious seconds.
FA & WI.
cast Instant Immunity before PVP begins.
Force Kick allows you to get near FA and WI, simply to aid in Panic Cry.
once panic-ed, if they run, just spam Seismic Wave and Sword Cannon, the critical from Panic Cry is enough pain.
of course, do combo if you have the chance when they don't run.
but they will surely run as head on they stand only a slim chance.
if the FA uses AOS, just fight head on with him, believe in your crits.
FB.
Instant Immunity is a must against FB.
With 4K+ hp, 100hp regen per 2 sec and Instant Immunity, you wont get locked, poison is almost nothing against FB.
mana-freeze, imba?
when frozen, spam the "roll" skill, it looks dumb but it helps. don't roll towards the FB.
during the freeze time, about 10 seconds, at most the FB only get to hit you twice if you were to keep rolling around.
with 4k+ hp, even if the FB crits you twice at 1k dmg each, you still have 2k+ hp left PLUS the 100 hp regen per 2 seconds.
once mana-freeze is over, back to combo-ing.
it works sometimes for me but of course, there is no gurantee win, but this is the more preferred and better way.
a skilled FB will be able to win this tactic, but a skilled warrior will be able to not allow the FB to win.
FS.
run when AOD/SS is on, nothing you can do except to use Cat's Recovery.
fight head on with Instant Immunity and Panic Cry, more crit = higher chance of winning for head on battles.
combo begins with Seismic Wave Level 9, Whirlwind Level 9, Seismic Wave Level 9, Spiral Doom Level 20, the process then repeats itself.
Terra Break comes in as a finisher.
BL & WA.
melee class are the best, just fight head on with them with Instant Immunity and Panic Cry.
Bear's Vitality and Cat's Recovery are optional, it all depends on who crits more and combo better.
combo begins with Seismic Wave Level 9, Whirlwind Level 9, Seismic Wave Level 9, Spiral Doom Level 20, the process then repeats itself.
Terra Break comes in as a finishing move.
Bloody Spirit, worth getting?
in my view, i think bloody spirit is a good skill.
with 4K+ hp from Bear's Vitality, 100hp regen per 2 sec from Cat's Recovery and Instant Immunity, add in Bloody Spirit if you are confident of killing the opponent in 2-3 hits.
ring of luck plays a very big role here, of course with the help of Panic Cry as well.
a whirlwind crits in PVP with Bloody Spirit does a total of 1.2k-1.4k damage, of course with Panic Cry.
Seismic Wave is also able to crit around 1k-1.1k with Bloody Spirit and Panic Cry.
the aim is to kill your enemy in 2-3 hits before you die.
so its all up to you.
Upgrade skills.
(IMG:
)
hp mastery is a must for all jobs.
i strongly recommend get both offensive sense and impact control, after all, warriors are all about damage.
damage absorb is a good defense upgrade.
you may choose to delete defensive sense and get reflex, it helps more in PVE.
six sense is the last skill to get for PVE, you might consider getting force change sword to magic to level up your magic ranks first before getting six sense.
thank you for your time in reading this.
again, there is no fixed skills build, so do feel free to share yours.
cheers.
Source:
http://forums.playpark.net/showthread.php?t=400656
Credits from dukewinter
hope this will help all warriors to plan their skill points allocation.
do feel free to comment/question.
below are my final skills and skill levels.
(IMG:
)Warrior Final Skills. (for me)
Iron skin - Max 20, personal defense and hp buff.
Down Breaker - Max 20, personal knock-down buff.
Sword Cannon - Level 9, fastest cool-down ranged skill. (please read below)
Dash - Max 9, dash, no need explain why.
Spiral Doom - Max 20, max it for PVP damage. (please read below)
Aura Barrier - Max 20, personal defense and hp buff.
Terra Break - Max 20, finisher in PVP, useless in PVE. (please read below)
Cascade Break - Max 20, good PVE skill. (please read below)
Whirlwind - Level 9, pride of all warriors, use it as many time as possible for maximum damage.
Panic Cry - Max 20, a must use in PVP and bosses. (please read below)
Rolling Crash - Max 20, good PVE skill. (please read below)
Fade Step - Max 9, rarely used for running, warriors never run, STAND AND FIGHT !!!
Force Kick - Level 9, one of the must have PVP skill. (please read below)
Soul Blade - Max 20, your best personal attack buff friend.
Instant Immunity - Max 20, 100% resist stun, knock-down, knock-back, unable to move, enough said. (please read below)
Seismic Wave - Level 9, Spam this skill as many times as you can.
Morale Shout - Max 20, party hp buff.
Cat's Recovery - Max 20, 100 hp regen per 2 seconds, PVP and boss skill. (please read below)
Fury Shout - Max 20, party attack buff.
Bear's Vitality - Max 20, personal 1k hp buff. (please read below)
Bloody Spirit - Max 20, +300 attack -70% def.
PVE
(IMG:
)these are the skills i used in PVE.
your 4 best buffing friends will be maxed Iron skin, Aura Barrier, Down Breaker and Soul Blade. (no need to explain why)
combo begins with Whirlwind Level 9, Seismic Wave Level 9, Cascade Break Level 20, Rolling Crash Level 20 and the process repeats itself.
this is a choice of 2 higher damage skills and 2 average damage skills, the reason is because of their casting time.
with these fast casting skills, compare to Terra Break, we will be able to knock-down monsters quickly.
knock-down is our only advantage as we do not have stun at all, which is why Down Breaker is a must to max, the additional 30% knock-down buff makes all the skills which i choosen to have 100% knock-down.
add in Dash, Fade Step to allow easier movement.
without stun, the only think besides knock-down is to get vampiric items, especially in Lakeside, Mutant Forest and Pontus Ferrum.
Boss fights & party-ing.
add in Panic Cry on bosses when needed.
add in Bear's Vitality and Cat's Recovery to help in tanking high damage bosses without Battle Mode. (they work well)
do cast Morale Shout in PVE parties everyone loves an additional 450 hp.
cast Fury Shout when bossing in parties such as FT-B1F Chakris and Orca, it gives the entire party +110 Attack and +110 Magic, which is actually a huge amount.
both the shouts do stack after Level 140 style up.
why did i pick these PVE skills?
Answer: Click HERE !!! http://simul.clust3r.fr/think.html
this video inspires me a lot, i believe you will change your opinion on warriors after watching it.
P.S. Cascade Break Level 20 and Rolling Crash Level 20 does not break this combo.
how ever i suggest you do not max Rolling Crash and Cascade Break too early, leave them at Level 9 or Level 18 first, until you get Level 9 Whirlwind and Level 9 Seismic Wave.
PVP
(IMG:
)these are the skills i used in PVP.
cast Bear's Vitality with Cat's Recovery, of course this is after completing Level 140 style up which allows you to stack same types of buffs.
just cast Bear's Vitality and drink a potion before accepting the PVP if you have not done Level 140 style up.
cast Instant Immunity before PVP begins.
get/Dash/Force Kick near the guy, use Panic Cry.
combo begins with Seismic Wave Level 9, Whirlwind Level 9, Seismic Wave Level 9, Spiral Doom Level 20, the process then repeats itself.
the objective is to spam Seismic Wave as many times as possible in PVP, due to its short cool-down time, damage over time, and high damage, Spiral Doom acts as a "bridge" for combo-ing.
P.S. Spiral Doom Level 20 does not break this combo.
Similar to Rolling Crash and Cascade Break, do not max Spiral Doom too early, leave it at Level 9 or Level 18, until you have Level 9 Whirlwind and Level 9 Seismic Wave.
Sword Cannon for spamming fade-steppers, Dash simply for chasing.
Terra Break is only a finishing skill, don't use it in the middle of combo as u will waste 6.5 precious seconds.
FA & WI.
cast Instant Immunity before PVP begins.
Force Kick allows you to get near FA and WI, simply to aid in Panic Cry.
once panic-ed, if they run, just spam Seismic Wave and Sword Cannon, the critical from Panic Cry is enough pain.
of course, do combo if you have the chance when they don't run.
but they will surely run as head on they stand only a slim chance.
if the FA uses AOS, just fight head on with him, believe in your crits.
FB.
Instant Immunity is a must against FB.
With 4K+ hp, 100hp regen per 2 sec and Instant Immunity, you wont get locked, poison is almost nothing against FB.
mana-freeze, imba?
when frozen, spam the "roll" skill, it looks dumb but it helps. don't roll towards the FB.
during the freeze time, about 10 seconds, at most the FB only get to hit you twice if you were to keep rolling around.
with 4k+ hp, even if the FB crits you twice at 1k dmg each, you still have 2k+ hp left PLUS the 100 hp regen per 2 seconds.
once mana-freeze is over, back to combo-ing.
it works sometimes for me but of course, there is no gurantee win, but this is the more preferred and better way.
a skilled FB will be able to win this tactic, but a skilled warrior will be able to not allow the FB to win.
FS.
run when AOD/SS is on, nothing you can do except to use Cat's Recovery.
fight head on with Instant Immunity and Panic Cry, more crit = higher chance of winning for head on battles.
combo begins with Seismic Wave Level 9, Whirlwind Level 9, Seismic Wave Level 9, Spiral Doom Level 20, the process then repeats itself.
Terra Break comes in as a finisher.
BL & WA.
melee class are the best, just fight head on with them with Instant Immunity and Panic Cry.
Bear's Vitality and Cat's Recovery are optional, it all depends on who crits more and combo better.
combo begins with Seismic Wave Level 9, Whirlwind Level 9, Seismic Wave Level 9, Spiral Doom Level 20, the process then repeats itself.
Terra Break comes in as a finishing move.
Bloody Spirit, worth getting?
in my view, i think bloody spirit is a good skill.
with 4K+ hp from Bear's Vitality, 100hp regen per 2 sec from Cat's Recovery and Instant Immunity, add in Bloody Spirit if you are confident of killing the opponent in 2-3 hits.
ring of luck plays a very big role here, of course with the help of Panic Cry as well.
a whirlwind crits in PVP with Bloody Spirit does a total of 1.2k-1.4k damage, of course with Panic Cry.
Seismic Wave is also able to crit around 1k-1.1k with Bloody Spirit and Panic Cry.
the aim is to kill your enemy in 2-3 hits before you die.
so its all up to you.
Upgrade skills.
(IMG:
)hp mastery is a must for all jobs.
i strongly recommend get both offensive sense and impact control, after all, warriors are all about damage.
damage absorb is a good defense upgrade.
you may choose to delete defensive sense and get reflex, it helps more in PVE.
six sense is the last skill to get for PVE, you might consider getting force change sword to magic to level up your magic ranks first before getting six sense.
thank you for your time in reading this.
again, there is no fixed skills build, so do feel free to share yours.
cheers.
Source:
http://forums.playpark.net/showthread.php?t=400656
Credits from dukewinter
Honor Point Quest GUIDE
originally from cabalsea
Read here for know all about PoH's Quests, and read the hints
Rank 0 - Since 0 to 10.000 Hon {You DON'T need PoH} - Very Easy
First way --> Kill Gray Orc Mage in Lake in Dusk to get : 15 pages [respawn every 10 min]
Second way --> give 100.000 Alz to Morison (Port Lux Officer)
Reward: 2.000 Hon.
Rank 1 - Since 10.000 to 20.000 Hon
Dunno
Rank 2 - Since 20.000 to 40.000 Hon - Easy
You have to get 20 pages by Death Soldiers in Undead Ground [normal respwan]
Reward: 2.000 Hon.
Rank 3 - Since 40.000 to 80.000 Hon - Easy
You have to get 20 pages by Death Giants in Undead Ground [normal respawn]
Reward: 4.000 Hon.
Rank 4 - Since 80.000 to 160.000 Hon - Easy.
You have to get 25 pages by Wraiths in Undead Ground [normal respawn]
Reward: 7.272 Hon.
Rank 5 - Since 160.000 to 320.000 Hon - Easy.
You have to get 30 pages by Ogres in Lake in Dusk [respawn every 10 min] ~ You need two Map Parts.
Reward: 11.428 Hon.
Rank 6 - Since 320.000 to 640.000 Hon - Not so easy.
You have to get 35 pages by Minotaurus in Lake in Dusk [no respawn] ~ You need some luck and some Map Parts.
Reward: 17.777 Hon.
Rank 7 - Since 640.000 to 1.280.000 Hon - Easy with luck.
You have to get 40 pages by Invader Mechazards in Ruina Station [respwan every 15 min] ~ You must have a lot of luck, normally you can complete whit 3 Ruina, 4 max. There are 10 Mech every respawn, and you can get max 2 respawn. So, you can get max 20 page every Ruina.
Reward: 27.826 Hon.
Rank 8 - Since 1.280.000 to 2.560.000 Hon - Rly hard.
You need to get 45 pages by Invader auto cannons - Ex in Ruina Station [respawn every 15 min] ~ That's rly hard, you must have lot of Ruina.
Reward: 42.666 Hon.
Rank 9 - Since 2.560.000 to 5.120.000 Hon - Titanic feat!
You have to get 50 pages by Flesh golems in EoD - B1F [no respawn] ~ Oh, if you have this quest I think you dont' need more honour.
That's something of very boring, you have to do minimum 10 b1f and you must have a BIG luck. There are only 5 Flesh Golem in the Dungeon.. but, anyway, big reward 
Reward: 64.000 Hon.
Rank 10 - Since 5.120.000 to 10.240.000 Hon -
You have to get 55 pages by Phantom Bladers in B2F [respawn every 20 minutes]
Reward: 64.000 Hon.
Read here for know all about PoH's Quests, and read the hints
Rank 0 - Since 0 to 10.000 Hon {You DON'T need PoH} - Very Easy
First way --> Kill Gray Orc Mage in Lake in Dusk to get : 15 pages [respawn every 10 min]
Second way --> give 100.000 Alz to Morison (Port Lux Officer)
Reward: 2.000 Hon.
Rank 1 - Since 10.000 to 20.000 Hon
Dunno
Rank 2 - Since 20.000 to 40.000 Hon - Easy
You have to get 20 pages by Death Soldiers in Undead Ground [normal respwan]
Reward: 2.000 Hon.
Rank 3 - Since 40.000 to 80.000 Hon - Easy
You have to get 20 pages by Death Giants in Undead Ground [normal respawn]
Reward: 4.000 Hon.
Rank 4 - Since 80.000 to 160.000 Hon - Easy.
You have to get 25 pages by Wraiths in Undead Ground [normal respawn]
Reward: 7.272 Hon.
Rank 5 - Since 160.000 to 320.000 Hon - Easy.
You have to get 30 pages by Ogres in Lake in Dusk [respawn every 10 min] ~ You need two Map Parts.
Reward: 11.428 Hon.
Rank 6 - Since 320.000 to 640.000 Hon - Not so easy.
You have to get 35 pages by Minotaurus in Lake in Dusk [no respawn] ~ You need some luck and some Map Parts.
Reward: 17.777 Hon.
Rank 7 - Since 640.000 to 1.280.000 Hon - Easy with luck.
You have to get 40 pages by Invader Mechazards in Ruina Station [respwan every 15 min] ~ You must have a lot of luck, normally you can complete whit 3 Ruina, 4 max. There are 10 Mech every respawn, and you can get max 2 respawn. So, you can get max 20 page every Ruina.
Reward: 27.826 Hon.
Rank 8 - Since 1.280.000 to 2.560.000 Hon - Rly hard.
You need to get 45 pages by Invader auto cannons - Ex in Ruina Station [respawn every 15 min] ~ That's rly hard, you must have lot of Ruina.
Reward: 42.666 Hon.
Rank 9 - Since 2.560.000 to 5.120.000 Hon - Titanic feat!
You have to get 50 pages by Flesh golems in EoD - B1F [no respawn] ~ Oh, if you have this quest I think you dont' need more honour.
That's something of very boring, you have to do minimum 10 b1f and you must have a BIG luck. There are only 5 Flesh Golem in the Dungeon.. but, anyway, big reward 
Reward: 64.000 Hon.
Rank 10 - Since 5.120.000 to 10.240.000 Hon -
You have to get 55 pages by Phantom Bladers in B2F [respawn every 20 minutes]
Reward: 64.000 Hon.
Terms and abbreviations you will find in the game.
Here are some of the cabal specific terms and abbreviations you will find in the game. I’ll try to update it if I find more. Let me know if you find anything I can add to the list. Note that small letters or capital letters don't really matter as u may see both ingame:
Acbm = Astral Core (Blue Mithril/Forcium)
AoB = Amulet of Battler
AoG = Amulet of Guard
AoP = Amulet of Pain
AoSC = Amulet of Seven Coins
B1F = Tower of the Dead B1F, lvl95
B2F = Tower of the Dead B2F, lvl105
BB = Blessing Bead
BI = Bloody Ice (Map)
BL = Blader
BM / BM1 = Battle Mode / Blue Mithril
BM2 = Battle Mode 2
BoF = Bracelet of Fighter
BoS = Bracelet of Sage / Bracelet of Serenity
BoSC = Bracelet of Seven Coins
CA = Chaos Arena
CC = Chat Channel / Cabal Cash
Ch / Chn = Channel
CJ = Circuit jewel
CL = Community Liaison
Craps / Caps = Capellas
CvC = Country versus Country
DC = Disconnect
DK = Daikatana
DS = Desert Scream (Map)
DP = Death Penalty
EoD = Epaulette of the Dead
EoD B2F= Epaulette of the Dead B2F
EoF = Epaulette of Fighter
EoG = Epaulette of Guardian / Earring of Guard
EoP = Epaulette of Proof
EoS = Epaulette of Sage
EoSC = Earring of Seven Coins
EoX = Epaulette of X, where X = Fighter, Sage or Guardian
FA = Force Archer
FB = Force Blader
FC = Formula Card
FCH = Force Core High (Blue)
FCHH / FCHighest = Force Core Highest (White)
FCH = Force Core Low
FCM = Force Core Medium
FGR = Forgotten Ruin (Map lvl95)
FR = Fort Ruina (Map lvl65)
FS = Force Shielder
FT = Forgotten Temple B1F, lvl115
GA = Game Advisor
GAA = Game Advisor Assistant
GAL = Game Advisor Leader
GD = Green Despair (Map)
GM = Guild Master / Game Master
GS = Greatsword
GvG = Guild versus Guild (Guild War)
GW = Guild War
HP = Health Points / Honor Points
Jewel = Circuit Jewel
KS = Kill Steal
LiD = Lake in Dusk, lvl75
LS = Lakeside (Map lvl110)
LS2 = Lakeside Part2, lvl115
LS3 = Lakeside Part3, lvl120 (Berderk is there)
MF = Mutant Forest (Map lvl125)
Mobs = Monsters
MP = Magic / Mana Points
NPC = Non Playing Character
Osm = Osmium
PF = Pontus Ferrum (Map lvl140)
PK = Player Kill
PL = Port Lux(Map lvl50)
PM = Private Message (Whisper, /w)
Pops / Popcorns / Procy / Procs = Procyons
Pt = Party
PvE = Player versus Environment (Player versus Monsters normally)
PvP = Player versus Player
RedOsm = RedOsmium
RoC = Ring of Champion
RoF = Ring of Fighter
RoL = Ring of Luck
RoS = Ring of Sage / Ring of Serenity
RoSC = Ring of Seven Coins
RS = Ruina Station, lvl85 / Return Stone
RW3 = Astral Bike RW3
SEoF = Shadow Epaulette of Fighter
SEoG = Shadow Epaulette of Guard
SEoS = Shadow Epaulette of Sage
SG = Shineguard
SP = Spirit Points (Sometimes Skill Points)
SSteel = Shadowsteel
ST = Shadowtitanium
Tera = Teragrace
TG = Tierra Gloriosa (Nation war channel)
Tita / Tit / Tits = Titanium
ToD = Tower of the Dead B1F, lvl95
UCH = Upgrade Core High (Red)
UCHH / UCHighest = Upgrade Core Highest (White)
UCL = Upgrade Core Low (Yellow)
UCM = Upgrade Core Medium (Orange)
UG = Undead Ground (Map lvl80)
VC = Volcanic Citadel, lvl105
WA = Warrior
WI = Wizard
WTB = Want to Buy
WTS = Want to Sell
WTT = Want to Trade
Acbm = Astral Core (Blue Mithril/Forcium)
AoB = Amulet of Battler
AoG = Amulet of Guard
AoP = Amulet of Pain
AoSC = Amulet of Seven Coins
B1F = Tower of the Dead B1F, lvl95
B2F = Tower of the Dead B2F, lvl105
BB = Blessing Bead
BI = Bloody Ice (Map)
BL = Blader
BM / BM1 = Battle Mode / Blue Mithril
BM2 = Battle Mode 2
BoF = Bracelet of Fighter
BoS = Bracelet of Sage / Bracelet of Serenity
BoSC = Bracelet of Seven Coins
CA = Chaos Arena
CC = Chat Channel / Cabal Cash
Ch / Chn = Channel
CJ = Circuit jewel
CL = Community Liaison
Craps / Caps = Capellas
CvC = Country versus Country
DC = Disconnect
DK = Daikatana
DS = Desert Scream (Map)
DP = Death Penalty
EoD = Epaulette of the Dead
EoD B2F= Epaulette of the Dead B2F
EoF = Epaulette of Fighter
EoG = Epaulette of Guardian / Earring of Guard
EoP = Epaulette of Proof
EoS = Epaulette of Sage
EoSC = Earring of Seven Coins
EoX = Epaulette of X, where X = Fighter, Sage or Guardian
FA = Force Archer
FB = Force Blader
FC = Formula Card
FCH = Force Core High (Blue)
FCHH / FCHighest = Force Core Highest (White)
FCH = Force Core Low
FCM = Force Core Medium
FGR = Forgotten Ruin (Map lvl95)
FR = Fort Ruina (Map lvl65)
FS = Force Shielder
FT = Forgotten Temple B1F, lvl115
GA = Game Advisor
GAA = Game Advisor Assistant
GAL = Game Advisor Leader
GD = Green Despair (Map)
GM = Guild Master / Game Master
GS = Greatsword
GvG = Guild versus Guild (Guild War)
GW = Guild War
HP = Health Points / Honor Points
Jewel = Circuit Jewel
KS = Kill Steal
LiD = Lake in Dusk, lvl75
LS = Lakeside (Map lvl110)
LS2 = Lakeside Part2, lvl115
LS3 = Lakeside Part3, lvl120 (Berderk is there)
MF = Mutant Forest (Map lvl125)
Mobs = Monsters
MP = Magic / Mana Points
NPC = Non Playing Character
Osm = Osmium
PF = Pontus Ferrum (Map lvl140)
PK = Player Kill
PL = Port Lux(Map lvl50)
PM = Private Message (Whisper, /w)
Pops / Popcorns / Procy / Procs = Procyons
Pt = Party
PvE = Player versus Environment (Player versus Monsters normally)
PvP = Player versus Player
RedOsm = RedOsmium
RoC = Ring of Champion
RoF = Ring of Fighter
RoL = Ring of Luck
RoS = Ring of Sage / Ring of Serenity
RoSC = Ring of Seven Coins
RS = Ruina Station, lvl85 / Return Stone
RW3 = Astral Bike RW3
SEoF = Shadow Epaulette of Fighter
SEoG = Shadow Epaulette of Guard
SEoS = Shadow Epaulette of Sage
SG = Shineguard
SP = Spirit Points (Sometimes Skill Points)
SSteel = Shadowsteel
ST = Shadowtitanium
Tera = Teragrace
TG = Tierra Gloriosa (Nation war channel)
Tita / Tit / Tits = Titanium
ToD = Tower of the Dead B1F, lvl95
UCH = Upgrade Core High (Red)
UCHH / UCHighest = Upgrade Core Highest (White)
UCL = Upgrade Core Low (Yellow)
UCM = Upgrade Core Medium (Orange)
UG = Undead Ground (Map lvl80)
VC = Volcanic Citadel, lvl105
WA = Warrior
WI = Wizard
WTB = Want to Buy
WTS = Want to Sell
WTT = Want to Trade
Cabal chat commands and colors
Chat Shortcut Keys
Channel Chat
* How to activate Channel Chat: Click on the text input window at the bottom of your screen or type /L or /l and then press the [Enter] key.
* Shortcut key: /L or /l + [Enter] key
Public Chat
* How to activate Public Chat: Click on the text input window at the bottom of your screen or just press the [Enter] key.
* Shortcut key: /N or /n + space
Whisper
* How to send whispers: Type /W or /w and then press the [Enter] key.
* Reply to Whispers: Type /R or /r and then press the [Enter] key to activate the Whisper mode.
* Shortcut key: whispers - /W or /w + [Enter] ; reply whispers - /R or /r + [Enter]
Party Chat
* How to activate Party Chat: Click on the text input window at the bottom of your screen, or type /P or /p and then press the [Enter] key.
* Shortcut key: /P or /p + [Enter]
Guild Chat
* How to activate GuildChat: Click on the text input window at the bottom of your screen, or type /G or /g and then press the [Enter] key.
* Shortcut key: /G or /g + [Enter]
Trade Chat
* How to activate Trade Chat: Click on the text input window at the bottom of your screen, or type /T or /t and then press the [Enter] key.
* Shortcut key: /T or /t + [Enter]
Private Chat
* How to search Private Chat Channel: Move the cursor towards the top left side of the chat panel, click on Option button first then next on Participate button and enter the name for the chat channel that you wish to participate in.
* Chat in any private chat channels: Type /c in-front of any messages to activate the private chat mode.
* Shortcut key: /C or /c + [Enter]
How do they do that? Those colored texts?
Above are the color codes which can be used for texts in the in-game chat. The syntax is:-
Dollar Sign+No. Code+#+your intended text,
For example:
$34#I Love Cabal=I Love Cabal
Channel Chat
* How to activate Channel Chat: Click on the text input window at the bottom of your screen or type /L or /l and then press the [Enter] key.
* Shortcut key: /L or /l + [Enter] key
Public Chat
* How to activate Public Chat: Click on the text input window at the bottom of your screen or just press the [Enter] key.
* Shortcut key: /N or /n + space
Whisper
* How to send whispers: Type /W or /w and then press the [Enter] key.
* Reply to Whispers: Type /R or /r and then press the [Enter] key to activate the Whisper mode.
* Shortcut key: whispers - /W or /w + [Enter] ; reply whispers - /R or /r + [Enter]
Party Chat
* How to activate Party Chat: Click on the text input window at the bottom of your screen, or type /P or /p and then press the [Enter] key.
* Shortcut key: /P or /p + [Enter]
Guild Chat
* How to activate GuildChat: Click on the text input window at the bottom of your screen, or type /G or /g and then press the [Enter] key.
* Shortcut key: /G or /g + [Enter]
Trade Chat
* How to activate Trade Chat: Click on the text input window at the bottom of your screen, or type /T or /t and then press the [Enter] key.
* Shortcut key: /T or /t + [Enter]
Private Chat
* How to search Private Chat Channel: Move the cursor towards the top left side of the chat panel, click on Option button first then next on Participate button and enter the name for the chat channel that you wish to participate in.
* Chat in any private chat channels: Type /c in-front of any messages to activate the private chat mode.
* Shortcut key: /C or /c + [Enter]
How do they do that? Those colored texts?
Above are the color codes which can be used for texts in the in-game chat. The syntax is:-
Dollar Sign+No. Code+#+your intended text,
For example:
$34#I Love Cabal=I Love Cabal
Subscribe to:
Comments (Atom)


